


The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea. Very feasible to use with thousands of traditional lightsīuilt-in logic and heuristics apply LIS based on benefit and quality balance.This is my take on Sam Keith’s The Max. Lighting quality is achieved faster and with less noise Light Importance Sampling (LIS) optimization is now enabled by defaultĮfficient sampling of area lights, light cards, emissive geometry, image-based lighting allows lights to be added without degrading performance

Modern lighting setups rendered far more quickly by default Reuse MDL materials with other MDL-compliant renderers like NVIDIA Iray Supports all mental ray effects like a traditional shader MDL material capabilities vary, with many having the power and flexibility of traditional mental ray Shaders. Load MDL materials directly for use in mental rayįreely access +1,000 materials from the NVIDIA vMaterials library for accurate starting points to your own custom needs. Render physically based materials in NVIDIA’s MDL format Load balancing between GPUs of different sizes, types, and generations are automatic ? Even older systems transform into powerful, cost effective rendering nodes by adding NVIDIA GPUs. NVIDIA? mental ray? supports any number or combination of GPUs and CPUs running within the same machine, and gives you control over which are being used for rendering. Only geometry is loaded into GPU memory, allowing texture-heavy scenes to be GPU accelerated.Įasy to adopt for any scene set-up up to use GI by choosing the new method. Over 10X faster again by adding a GPU vs. Up to 2-4X faster than Final Gather Force GI New GI Next engine with full support of mental ray shaders, motion blur, depth of field, hair, volumes and particles.Įasily controlled by a single “quality” parameter. New Global Illumination solution that is easy to use, physically accurate, and fast

The latest features shipping with mental ray 3.14 and integrated into Autodesk 3dsMax 2017 and Autodesk Maya 2016 include: Maya artists now receive interactive viewport rendering and easy-to-use global illumination with substantial GPU-acceleration, in addition to all previous functionality and compatibility. The industry standard renderer you have counted upon for years is now available directly from those creating it. NVIDIA mental ray for Maya is a plug-in rendering solution, seamlessly integrated into Autodesk Maya?. Title: NVIDIA Mental Ray for Maya 2016 to 2018 3.14.5.1 Win NVIDIA Mental Ray for Maya 2016 to 2018 3.14.5.1 Win
